More Than 2.Four Billion People Will Play Mobile Games This Year, According To Analyst
Market intelligence company Newzoo has released a brand new report with Activision Blizzard, “Betting on Billions: Unlocking the Power of Mobile Gamers,” that outlines how mobile gamers are a “rewarding, untapped target market for manufacturers.” According to the statistics, Newzoo has estimated that 2.4 billion people will play cell video games globally this year. Newzoo’s know-how of the cell sports industry is based on some key takeaways; one in all, that’s what gaming is, the “1/3-maximum-famous” app kind behind social media and buying apps. Games are the second most famous app class for app customers aged 18 to 20 years. Coincidentally, mobile video games are tied with track streaming apps wherein gender distribution is fairly well-suited.
Games’ gender breakdown changes a bit while thinking about style. Music apps have a 50/50 gender breakdown, even as games skew towards barely greater ladies—fifty-one percent women to forty-nine percent men. Sixty-six percent of mystery mobile game app users are girls, while motion/adventure games skew more heavily towards men, with sixty-three percent. Shooter-type mobile video games have the best percentage of the genres indexed, with 74 percent. But it’s a suit-three puzzle game, Candy Crush Saga, that is the top cellular game played in the last month, consistent with Newzoo.
One in 3 mobile game enthusiasts played Candy Crush Saga over the past month, and it’s nearly two times as famous as the next most popular games, Pokémon Go, Fortnite, and Angry Birds. Candy Crush Saga was launched in 2012 through King, which Activision Blizzard acquired in 2016. Staying on top of the maximum-played app lists for years is quiet, specifically in comparison to worldwide phenomenons like Fortnite, the second most popular game, tied with Pokémon Go and Angry Birds. Newzoo’s mobile games record analyzed information from the US, the U.K., France, and Germany. More than 12,300 app users have been interviewed for the survey over a 14-day duration in December 2018. Notably, the information does not consist of information from China, which has the most critical cellular sports marketplace globally, in keeping with analysts.